Unity Pixel Art Game Tutorial – Complete Starting Setup
Do you want to make a pixel art game in Unity? Have you tried but you’re having trouble getting player movement, collisions, and pixel perfection all working together? In this video I’ll cover how to make all these systems work together.
00:29 Unity overview
04:09 Player character and sprite
10:23 Player movement
17:47 Tilemaps and background
26:07 Obstacles and collisions
34:14 Prevent character spinning
35:41 Add camera (Cinemachine) and follow player
39:14 Make camera pixel perfect
43:17 Confine camera to background
46:40 Fix background collision bug
48:15 Tweak camera settings
What kind of pixel art game are you trying to make? Let me know in the comments.
I enjoyed the Cinemachine setup. Learned a couple of nice tricks! TY for the video 🙂
This video deserves a lot more views and likes,
you're helping my dream of making my own game a reality so thank you.
helped me so much u are so underrated!
NullReferenceException: Object reference not set to an instance of an object
PlayerMovement.FixedUpdate () (at Assets/Scripts/PlayerMovement.cs:27)
I've done exactly as you showed. Get this above.
Mine just moves down and I can’t move my chararcter
Nice introduction !
Thank you so much for making this video. This is exactly what I need!