Unity 3D - Achieving Pixel Perfection / Virtual Resolution for 2D Pixel Art Games - revartsgaming.com

Unity 3D – Achieving Pixel Perfection / Virtual Resolution for 2D Pixel Art Games

GucioDevs
Views: 37098
Like: 979
This fixes problems like uneven pixels, pixel bleeding and other related problems. Also adds a nice retro feel to your game.

Script (thanks to ):

List of 16:9 resolutions:

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38 Comments

  1. The only issue I have with this is that you have to have objects at a very large scale, and unity units are usually supposed to be 1 meter. Does this cause any issues?

  2. funny thing, im just studying pixel art right now, after like 2 years. this video is very useful for me, thank you!

  3. I'm doing fine, thank you for asking 🙂

  4. Greetings Gucio! I am debating with myself whether or not to become and sponsor on Patreon, however, there is no tier for patrons donating more than $100! If you post a physique update where you show me your young body I will donate many money and I might be able to give you some advice on shredding those last pounds around the mid-section. But alas, I'm babbling – Cheerio!

  5. Does patreon give you the latest submarino builds?

  6. I got this error:

    ArgumentException: RenderTextureDesc height must be greater than zero.
    Parameter name: desc.height

    please help…

  7. If I use the screen/aspect resolution 1920 x 1080 it fails, but If I use 192 x 108 everything works fine, why is that?
    EDIT: When I fill in 1920 and 1080, the view get's zoomed out alot so it looks like the script ain't working but it works.

  8. This is awesome! but hey, could you make a tutorial on how you made that in-game color theming system in submarino? That would be pretty cool.

  9. ¿Which one of both of your videos are better for to achieve pixel perfect?

  10. Oh hey I made this lol. I stopped using this method because having a second camera and a 2×1 rendertexture lets you have more dynamic resolutions and not be locked in to an aspect ratio. It can still be automated with code as well

  11. Is it possible to convert the script from C# to python? Cause I use Blender Game Engine

  12. u are my god, thank you, all praise this channel

  13. pixel boy is gold – even if you don't use it for production.

  14. I'm coming from Godot. It's nice to see Unity being suited for Pixel Art as well.

  15. When you said about 1 pixel per unit I stoped wacth this video, because it is not allowed for any game with physics

  16. this fucking thing is fucking sick bro thx a lot

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