Unity 3D – Achieving Pixel Perfection / Virtual Resolution for 2D Pixel Art Games
This fixes problems like uneven pixels, pixel bleeding and other related problems. Also adds a nice retro feel to your game.
♥ Become a Patron!:
Script (thanks to ):
List of 16:9 resolutions:
♥ Become a Patron!:
https://twitter.com/wtfmig made it
Where can I get that wallpaper?
Nice and thank you ! 🙂
The only issue I have with this is that you have to have objects at a very large scale, and unity units are usually supposed to be 1 meter. Does this cause any issues?
funny thing, im just studying pixel art right now, after like 2 years. this video is very useful for me, thank you!
I'm doing fine, thank you for asking 🙂
Greetings Gucio! I am debating with myself whether or not to become and sponsor on Patreon, however, there is no tier for patrons donating more than $100! If you post a physique update where you show me your young body I will donate many money and I might be able to give you some advice on shredding those last pounds around the mid-section. But alas, I'm babbling – Cheerio!
wow regalame el wallpaper!!! porfa
Does patreon give you the latest submarino builds?
When I build it on android it creates a strange grid
yea ..is great!
SO MUCH TALENT!!!!
I got this error:
ArgumentException: RenderTextureDesc height must be greater than zero.
Parameter name: desc.height
nigga puberty did you good lmao
If I use the screen/aspect resolution 1920 x 1080 it fails, but If I use 192 x 108 everything works fine, why is that?
EDIT: When I fill in 1920 and 1080, the view get's zoomed out alot so it looks like the script ain't working but it works.
gemme that wallpaper please
This is awesome! but hey, could you make a tutorial on how you made that in-game color theming system in submarino? That would be pretty cool.
Does not work for me, still looks like crap: https://media.giphy.com/media/l3mZ5cjLsLnHmpFEQ/giphy.gif
¿Which one of both of your videos are better for to achieve pixel perfect?
Hi, it is awesome, I follow ur tutorial I and made it in my android game
Oh hey I made this lol. I stopped using this method because having a second camera and a 2×1 rendertexture lets you have more dynamic resolutions and not be locked in to an aspect ratio. It can still be automated with code as well
Honestly bro this is awesome.
Is it possible to convert the script from C# to python? Cause I use Blender Game Engine
u are my god, thank you, all praise this channel
pixel boy is gold – even if you don't use it for production.
Thank you GucioDevs, very cool!
I'm coming from Godot. It's nice to see Unity being suited for Pixel Art as well.
When you said about 1 pixel per unit I stoped wacth this video, because it is not allowed for any game with physics
your voice is so diffirent !
awesome! thank's 🙂
I realize when I disable it…..Very nice
this fucking thing is fucking sick bro thx a lot
This helped me alot thanks
how to do this on godot