The best software for making 2d & 3d game art - How to get started in game development - revartsgaming.com

The best software for making 2d & 3d game art – How to get started in game development

Game Dev Republic
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How to get started creating video games in 7 easy to follow steps:
◆ STEP 6 – art tools & software – The best software for making 2d & 3d game art

► Whether it’s 2d or 3d, art, like programming, is an essential part of almost every game. From characters to environments and menus to vehicles, art in games can sometimes rely on a variety of different softwares, tools, & skills that you need to, at the very least, familiarize yourself with.

The first question you need to ask & answer is, do I want to make a 2d or 3d game? 2d & 3d art rely on completely different softwares & skills you need to learn.

► The 7 steps to “How to get started in game development”, are:
◆ Passion & dedication
◆ Idea & concept
◆ Hardware
◆ Picking & learning a game engine
◆ Sound tools & software
◆ Art tools & Software
◆ Programming & Scripting

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►Thank you for watching our How to get started in game development- art tools & software – The best software for making 2d & 3d game art, video.

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Creating games without writing a single line of code

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Please watch: “New FREE 3d game kit – Develop games with or Without writing a single line of code ”

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7 Comments

  1. Which type of 3D Software is used in WWE Raw 2002 & WWE Raw 2 Games??

    Which 3d software is used to open .FML 3d Character Model File?

  2. Business Opportunity in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”

    It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.

    HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?

    I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0

    BIG MONEY POTENTIAL IN RUVOL!

    It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.

    You may contact me at: [email protected]gmail.com.

    Thanks and God bless!

    RODOLFO MARTIN VITANGCOL

    The Ruvol Inventor

  3. can you suggest me a software (2d) for making game like among us. please and nice video helpfull

  4. wrong info about maya tho, they dont offer free versions anymore unless your school is registered to their database

  5. Really good video, please continue to do some good videos, so that new game developers wont lost their track

  6. 🎉Thank you for watching this video!!!! 🎉
    Have any questions about game development or anything related to game development you'd like us to make a video on? Place it on the comments below, it's our goal to help people learn about creating games & get into game development.
    Please Like | Comment | Share and Don't forget to SUBSCRIBE!!!!

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