How to actually create an Art Style for your game!
Nonsensical 2D
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This is a moderately comprehensive guide on how to create an artstyle for your game. Even though this mostly covers examples of 2D game art, both pixel and Handrawn, the principles will apply to 3D games as well.
I haven’t named any artstyle genres such as pixel art or cell-shading, because at the end of the day I don’t think these terms matter too much, since you can make endless of stylistic decisions, there will also be an endless amount of ‘artstyles’ some stylistic choices will obviously have a larger impact on the ‘look’ such as voxels or low-poly, but I don’t think you should limit your idea of styles to such a restricted view.
31.12.2023