Hitman, and the Art of Repetition
Game Maker’s Toolkit
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You’ll probably suck at Hitman when you first play it. But that’s okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.
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Recommended reading / viewing
Writing on Games: “Is Hitman’s Episodic Nature Actually Beneficial to the Game?”
Games shown in this episode (in order of appearance):
Hitman (iO Interactive, 2016)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Mirror’s Edge (EA DICE, 2008)
Red Dead Redemption (Rockstar San Diego, 2010)
Dark Souls III (From Software, 2016)
Music used in this episode:
Thoughts Alive, animeistrash
Runaway, animeistrash
Syrup, animeistrash
Thoughts Alive, animeistrash
Syrup, animeistrash
animeistrash – Thoughts Alive
Other credits
TheKotti – “HITMAN – Sapienza Chain Explosion”
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03.11.2021