Hair Art in Games: Aesthetics Difference between Eastern and Western - revartsgaming.com

Hair Art in Games: Aesthetics Difference between Eastern and Western

GDC
Views: 7506
Like: 205
In this 2022 Art Direction Summit talk, NetEase’s Hao Luo and Xiaoying Fu introduce the differences between Eastern and Western hairstyles in games, review the history of hair art and the evolution of hair-making technology in games, and summarize four key thoughts of hair art design in games.

Head to GDC Vault () for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free!

Join the GDC mailing list:

Follow GDC on Twitter:

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

8 Comments

  1. Finally a video for my passion of video game hair

  2. Sure this is nice, but ironically NetEase is the father mother fucker of copy 😶

  3. Yes! Thank you for sharing this one!

  4. The speaker covering dreads didn’t know what they were talking about, equating it to “streets” and “hip hop” which isn’t even a hundred years old when referring to the usage of it by folks of African ancestry is laughable as they’ve been using the hairstyle far longer.

  5. I remember the first time really noticing cool hair physics and art in Alice: Madness Returns. Sure, it looked pretty weird and buggy, but the roughness and grunginess actually fit the aesthetics of the game.

Leave a Reply

Your email address will not be published.